Kotor Best Force Powers

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What are the best Force Powers for a LS Sentinel? - posted in KotOR Series: This is for KotOR I. I'm playing a Scout 4/Sentinel build. I've just passed my first Jedi test, and chose the first of the speed tree as my first choice. I know I want to take Cure (but maybe not heal) when I can. I know I want to max out the speed tree. I don't know what else really helps me out the most. The Force powers of a Jedi with high Wisdom are also much harder to resist. Intelligence (Int) Represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills. Charisma (Cha) Represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes.

  1. Force Enlightenment. The best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost. This power is useful to quickly become ready for difficult battles. This power is granted to a light side main player character after finding all four Lost Jedi.
  2. Telekinesis was a commonly applied Force power. A Force power was, generally speaking, any ability that could be used by a Force-sensitive individual using the power of the Force.Some such abilities, such as enhanced reflexes and minor acts of precognition, could be accessed without conscious application.

Since kotor gameplay offers been talked about much lately, i thought i'd discover what people have ended up up to with their character forms.My favorite create so much had been my Scoundrel 7/Guardian 13.(because Push Jump + Sneak strike = earn.)This construct works properly, because between Improved Scoundrel't good luck, and Professional Jedi Feeling, i have +10 DEF that NEVER Moves AWAY, without making use of armor. When malak forcé choked me ón the Léviathan (which put to sleep my DEX reward to DEF), he nevertheless could not really strike me even more than once out of 5 situations. ^^ In fact, i don'testosterone levels believe he arrived even more than 3 produces on me the entire battle.Power Jump and Sneak strike furthermore dovetail effectively. Can thunderbird connect to exchange. So longer as a foe has not seen you, the 1st assault on him matters as a sneak attack. I've 'sneak assaulted' young rancors for 1-circular Gets rid of at 40 back yards.Expert two tool fighing, Implant 3, and Tool specialty area: Lightsaber. Was really all the achievements i.required., anything beyond that was pretty very much just fluff.

I believe i got flurry just for kicks. (in retrospect i should have got grabbed Durability).As for Pressure powers, Heal, Get better at Quickness and Master Valor were my mainstays. (Push Shield = ineffective) I also acquired whirlwind, affect mind, Throw lightsaber and i think Drive immunity.Preliminary atributes wére:Str 12 Dex 14 Scam 10 Int 14 wis 14 cha 14I put all 5 degree points into Dex.Final stats with LS mastery (+3 STR), Advanced Alacarity Implant (+5 Dex), Circle of Sareesh (+5 Wis), Starforge Robes (+5 wis), and Dominator Guantlets (+5 Str) was:Str 20 Dex 24 Con 10 int 14 wis 24 cha 14.I experienced sufficiently skill factors (76) to, with tools bonuses, cover ALL skills except consciousness.

My PC could Stealth, Recover Harmful Mines (Demolitions 20), Slice any Doorway (Safety 20), completely fix HK-47 (repair 17), free of charge the Mandalorian Prisoner (Personal computer make use of 12), convince anyone (Persuade 16) and nevertheless acquired +15 to medpacks from the treat-injury bonus.This is the best LS build i have been capable to find so considerably. Click on to broaden.I disagree:Light Side Consular making use of Dark Part Power.Because the Superstar Forge Robes are just that awesome.Construct:M5 Scoundrel/M15 Consular.Feats:Implant 3Master DuelingMaster ToughnessSkills:DamnifIknow; I didn't put even more than one level into anything some other than Persuade until I strike Consular whereupon EVERY ability is definitely a course ability- and I have 20some ability points to disperse at that stage. MWAHAHAs?Bottom stats:8 STR10 DEX12 Scam12 INT16 WIS16 CHALevelled:8 STR10 DEX13 Disadvantage12 INT19 WIS17 CHAEnding equip (XBox edition, so no Circlet/Yavin items):Adrenaline StimulatorKarakan GauntletsCombat SensorCardio Strength SystemStar Forge RobésUpari/Solaris Lightsabre2a Verpine Prototype ShieldsForce Strengths:Get good at ValourForce KillPlagueForce WavéKnight SpeedCureDominate MindForce Breachl could most likely enhance those considerably, since I don't actually use my sabre for fight, but I know that works. Trouble Malak, run away, Break, Valour upward, and start hammering apart with Get rid of and Influx. KOTOR1: Went middle of the series in both nón-Jedi and Jédi choices, but with weightier focus on fight, utilized a dual bladed green saber w/male character. Went through light-side and acquired a lot of fun.

I think the just mod's i9000 I used on that sport had been a few visual improvment mods and an black/slate greyish urban camouflage reskin óf HK-47.KOTOR2: Like the above but w/female char and viridián lightsabre. This oné was more seriously modded, thé HK-47 reskin, a fresh dancers outfit, the 'slender body' woman mods + brand-new build choices at the start display screen (I believe base design KOTOR women appear to blocky). Again, light-side, but somewhat more darkish options. Furthermore a several weaponry reskins and á lightsaber reskin.Bóth times my personality absolutely tore through enemies in melee, thóugh I preffered K0TOR2, seemed to have got more fluidity and déxterity to the animatións.I also never used any suspensions on basic principle, I just believe it makes the personality appear a lot better. Except on oné Starforge replay l went with the classic Revan appearance.About the only dissapointment had been the KOTOR2 last level, by that time, without little or no puzzles or great NPC range like you got in KOTOR1, when I hit all the correct buttons and proceeded to go into assault setting, I has been cutting through entire packs of Sith Assasin's i9000 with barely a nothing and eliminating them all. Darth Sion had been also an easy battle.

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In KotoR 2, I proceeded to go Light Side Jedi Protector/Jedi Swordmaster for my very first character (with a doubIe-bladed lightsaber), ánd a Black Aspect Jedi Consular/Sith Master for my 2nd.The second was even more powerful, since in thé Korriban tomb, thére's a body which spawns 2 monsters every time you power up it. Best mods 1.12.2. Therefore, you just repeatedly open and close up it, until there are usually so several enemies the sport starts lagging. Then you split out the area Drain Lifetime, to clean the lot of them out without dropping any Horsepower, and obtain plenty and a lot of XP.

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Then you replicate the procedure until you're also at a degree that fits you. My level 15 Jedi Consular/ Level 11 Jedi Get better at is lovely in kotor2.Stats without making use of force powers (only tools):Strength: 13Dexterity: 23Constitution: 14Intelligence: 16Wisdom: 43Charisma: 18Vitality: 259Force Factors: 701Defense: 47Mind you, that is certainly without Power Powers. With Force Enlightenment which triggers Master Swiftness, Force Shield, and Grasp Valor, I gét:Strength: 18Dexterity: 28Constitution: 19Intelligence: 21Wisdom: 48Charisma: 23Vitality: 311Force Factors: 776And the kicker.Defense of 61.The only period that I would get hit is certainly on a vital hit, and by character of the program, the vital would never ever be confirmed.The just point that was remotely challenging was Kreia because of her Force Powers as well. Drive Influx can end up being highly irritating. My build for the close to endgame component was Jal Shey consultant shield with power 5 underlay, and power safeguard 4 overlay.

The after-Onderon component I simply donned the Ossus Kéeper + Biorestore 5 underlay for the relaxation of the sport. Item of pastry.Lightsabers:1:Pontite lensExp Fencing emitterUltimate Diatum cellPontite crystal clear/ Kaiburr Crystal (If I can discover it.)Personality's crystal2:Pontite LensExp Secure fencing EmitterUltimate Diatum CellAnkarres Crystal clear/Opila CrystalSolari Crystal clear/qixoni crystal/ultima-pearl (is dependent on alignment)Pure harm. Gotta like na'Guns:Mandalorian Rippers x2Pure Ry-something cellsMandalorian Beam step 3Accuracy range 3Damn powerful against anything.But I utilized the exact same build for pistols fór a zabrak gun that obtained me max harm of 51.I barely make use of blaster rifles, useless items of shit.If you inquire me, Increase bladed sabers are worthless, if you perform the mathematics, they can perform FAR lower damage than a Dual saber combo like quarry.

Furthermore, I are likely to have one saber as the harm/keen saber, with the additional being the +feature crystals within. You can only have ONE double bladed saber. Do the math once again.My best personality had been a Consular/Weapon MasterNext I'meters gonna proceed for Dark jedi sentinel/sith lord construct.In any case, in situation y'all wish melee weapon builds as well.At one period I provided Mandalore/Canderous Ordo California king VibroswordsOstrine Edge/(ány keen-edged oné.)Exceptional Zabrak GripEnergy energy mobile (no 4 I think.).